using Unity.VisualScripting;
using UnityGameFramework.Runtime;
using LS.GameSystem;

namespace LS.VisualScripting
{
    [UnitCategory("Lancer Studio/Game System")]
    public abstract class GameSystemUnit: GFComponentUnit<GameSystemComponent>
    {
        [DoNotSerialize]
        public override GameSystemComponent Target
        {
            get
            {
                return LSEntry.GameSystem;
            }
        }
    }
}